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Games That Weren't aims to find unreleased games, lost games, unfinished games and prototypes across a range of gaming platforms. Check out our latest news and overall unreleased games news. If you have a related article, news item we should publish, then get in touch!

aGTW Update: AMRWolf AGA & Dent A Wolf / DentECTS / Dentaku-26 AGA - February 23, 2010

Amiga Games That Weren’t dips into the deep pool of unreleased Wolfenstein 3D and Doom clone engines on the Amiga:


Alastair M. Robinson’s AMRWolf is an early texture-mapped and ray casting engine created using the Amiga’s Copper Chunky mode and a combination of AMOS Pro and machine code. Alastair returns to the pages of aGTW to talk about his engine.

Alex Amsel, of XTreme Racing fame, discusses his Dent A Wolf / DentECTS / Dentaku-26 engine. Two versions of the engine exist; a basic release intended to attract fellow developers and a more advanced version for publishers to view at the European Computer Trade Show (ECTS).

 AMRWolf

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‘Trojan’ clips on the ZX Spectrum - February 22, 2010

A big thanks to Philip Bee for the recording of these rare clips of ‘Trojan’ (Durell) on the ZX Spectrum.  Basically Clive Townsend recently had all his Microdrive disks backed up, and recovered was the remains of the unreleased Capcom conversion ‘Trojan’.

This here is an early colour beta of the game:

Unfortunately, although looking very playable and pretty much complete - World Of Spectrum is unable to release the game into the wild due to copyright issues from Capcom, so you’ll have to make do with these clips in the meantime.

These two remaining clips are much later versions of the game

Clip 1.

Clip 2.

Not a bad looking game!

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aGTW Update: PS2 Putty Squad, Siegemaster, Pipeline & Rotoplex - February 13, 2010

Head over to Amiga Games That Weren’t for four new entries!

Amiga Putty Squad isn’t the only version of that game which wasn’t released. aGTW’s detour into the world of the Playstation 2 and the unreleased Putty Squad PS2 fills in some gaps about the Amiga version. Andy Roberts answers our questions.

Siegemaster is a strategy and RPG game which demonstrates that a full review in a magazine (the notoriously unreliable Amiga Action) is no indication that a game was released. We speak to Edward Grabowski about his game.

Finally, John Dale talks to aGTW about two of his games. Pipeline is an early version of the game that eventually became Pipe Mania and Pipe Dream. This pre-release version differs from the final game in a number of ways. John created another puzzler called Rotoplex. Unlike Pipeline, this game was not eventually released.

Putty Squad PS2 

Siegemaster 

Pipeline 

Rotoplex 

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‘Zap’ and ‘Krystal Connection’ releases - February 11, 2010

A while back you may remember when we mentioned the ‘Zap’ BBC game which was being uncovered by Jamie Woodhouse (Creator of Quak on the Amiga/PC and GBA) which never got released,  well Retro Software have recently picked up the game and have made it available and for sale in proper inlays very much in Psytronik style with professional quality and duplication.

Playing Zap on the Beeb

I had my first experience of playing ‘Zap’ at Retrovision 2010 and I must say that its a very good blast if you are into your shooters like me.  It has quite a harsh scoring system which makes posting a high-score quite a challenge.  Graphics and sound are very good throughout and for the very cheap prices which Retro Software are charging, there is no excuse not to pick up a copy. (And on a variety of formats too!)

The two games I bought.

Additionally we were presented with another game called "The Krystal Connection", which is a very addictive platform/puzzler affair for the same price.  This is yet another game that was never released and was saved from the developer’s disks.  It originally was due for release by Melbourne House in 1986, but never quite happened (We think because support was dropped for the Beeb by Melbourne House at that time).  The guys have Retro Software have had things tidied up and released in proper inlays and tape/disk.  Graphics are nothing spectacular, but are very functional and the game tune I found very catchy.  Overall its the playability that shines through, and this was very popular on Dave Moore’s BBC at Retrovision 2010.

And there is more to come - and the theme of saving unreleased games continues, with the next title looking to be Repton: The Lost Realms.  More about this up and coming release can be found here: http://www.retrosoftware.co.uk/wiki/index.php/Repton:_The_Lost_Realms

At present, there is a bit of a debate about offering digital copies of the games for a smaller charge (Though at present people buying the game physically are given a digital copy to play with - but i’d check this first with R.S, as I may have got my copy as a favour).  Hopefully it will happen, as some people may not want to buy a physical copy of a game when they don’t have a BBC Micro, and would prefer to play them on an emulator.  We’ll see how that pans out.

For more details on ordering, check out: http://www.retrosoftware.co.uk

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Atari ST unreleased games… - January 24, 2010

Thanks to Fabrizio Bartoloni for the heads up on these 3 Atari ST games which never saw the light of day,  including the recently recovered Highway Encounter game (Which is believed to be pretty much complete, though lacking on music).

 

Included in the list are Artic Moves and Laser Squad 2.  Visit the Atari Mania website link below for more details:

http://www.atarimania.com/list_games_atari-st-unreleased_licence_18_S_G.html

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Early BETA of Basket Master found… - January 24, 2010

Thanks to Peter Weighill for highlighting, but the World of Spectrum have recently recovered another unreleased game, this time an early version of Basket Master called Fernando Martin Basket Master…

 

Now, this particular version was in development with support by Dinamic, but the owners decided that deadlines were being missed and the game was reassigned to another programmer.  The game used the graphics that were already created, but the new programmer did the game code itself from scratch.  Apart from a mention in Micro Hobby magazine in 1986, the original BETA version has never surfaced until now.

It begs the question now if a similar fate happened to C64 and Amstrad conversions,  with the C64 version being done I think in-house by Gari Biasillo. 

But for Spectrum owners, check out the findings and read more details over at the WoS entry here:

http://www.worldofspectrum.org/infoseekid.cgi?id=0024365

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A summary from Atari Protos - January 6, 2010

It’s been a while since I last visited Atari Protos, but i’m glad I did recently as it seems i’ve missed a lot of findings!

Turbo screenshot 

Highlights include:

  • Bouncin’ Baby findings
  • Racer prototype
  • Androman on the Moon
  • Actionauts 
  • Turbo

Check out each of these at the Atari protos site:

http://www.atariprotos.com/ 

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GTW64 - First update of 2010 - January 5, 2010

Before my annual leave is up,  here’s another update for GTW64…  this includes some nice findings on a few Beyond Belief titles (Beyond Belief were a company that came around late in the Spectrum/C64’s lifetime and tried to fill the gap that Codemasters/Ocean etc left)

Full summary:
  • ‘Kayde’ special (8 new entries from the obscure 1983 software house)
  • ‘Jimmy’s Grand Prix’ major update (Clearer screenshots, developer details, game details)
  • ‘Shove Off’ / aka Pushover update  (Another Beyond Belief title, more details from Jonathan Cauldwell)
  • ‘Caveman Ninja’ and ‘Flimbo’s Quest 2′ tunes added (Caveman Ninja in particular was a surprise)
  • ‘Thundercats V1′ new entry added (What turned into Beyond The Ice Palace…)
  • ‘The Secret Path’ new entry added

http://www.gtw64.co.uk

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Unseen version of Catalypse released - January 1, 2010

Catalypse was a pretty nifty C64 sideways shooter which challenged the likes of Armalyte and Delta towards the end of the C64’s lifetime.  Sadly Zzap 64 were strangely critical of the game and gave it a low mark, although the game is quite awesome from its intros, the game and the end sequence.

Catalypse 

Recently the guys at ready64.org interviewed Andrea Pompili and managed to get an unreleased version of Catalypse which features a number of bug fixes,  some including a level 2 loading screen, fixes to the bosses of 1st and 2nd level, etc.

Grab the new version from here:

http://ready64.org/giochi/scheda_gioco/id/2710/catalypse-1.1

If also you wish to read the interview with Andrea Pompili, then check it out here: (Note that its all in Italian, and you may need to run it through a translator!)

http://ready64.org/articoli/leggi/idart/79/intervista-ad-andrea-pompili

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‘Ninja Grannies’ (Spectrum) recovered - December 23, 2009

The guys at World of Spectrum have just worked with Dean Hickingbottom to recover remains of a rather neat little game called ‘Ninja Grannies’ which was developed by Clockwise Developments.  Well, its a one on one beat-em-up which isn’t Street Fighter 2, but its quite a comical little game.

 ngrannies1.gif

Unfortunately no publishers wanted the game, and so it remained unpublished.  Spectrum and CPC versions were developed in parallel, and its believed a C64 version was also in development (Of which an entry exists on GTW64).  Hopefully other versions will follow through in the future.

ngrannies2.gif

Grab it here, and enjoy!

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